Six Games for the EFL/ESL Classroom
Game 2: Match and Catch the Riddle
- Aim: Reading silently, reading aloud, pronouncing segmental and suprasegmental features correctly, listening selectively, grammar (simple present tense), linguistic and nonlinguistic reasoning.
- Notes:
- Divide the class into two groups: The QUESTION group and the ANSWER group.
- Give the questions to the first group and the answers to the other group.
- Each student in the first group is supposed to read the question he has aloud and whoever has the answer in the other group reads the answer aloud.
- If the question and the answer match, put the students in pairs. If they don't, continue till the right answer is found. Each student can read his part only twice. When all questions and answers are matched ask the pairs to read the riddle they have just for fun.
| QUESTIONS | ANSWERS |
|---|---|
| What animal is gray and has a trunk? | A mouse going on vacation |
| What animal eats and drinks with its tail? | All do. No animal takes off its tail when eating or drinking. |
| Why do mother kangaroos hate rainy days? | Because then the children have to play inside. |
| How can you tell the difference between a can of chicken soup and a can of tomato soup? | Read the label. |
| Why is an eye doctor like a teacher? | They both test the pupils. |
| Why did the cross-eyed teacher lose his job? | Because he could not control his pupils. |
| Why is mayonnaise never ready? | Because it is always dressing. |
| Do you know the story about the skunk? | Never mind, it stinks. |
| If a papa bull eats three bales of hay and a baby bull eats one bale, how much hay will a mama bull eat? | Nothing. There is no such thing as a mama bull. |
| What does an envelope say when you lick it? | Nothing. It just shuts up. |
| Why do cows wear bells? | Because their horns don't work. |
| Why shouldn't you believe a person in bed? | Because he is lying. |
| What is the best way to prevent milk from turning sour? | Leave it in the cow. |
| Why does a dog wag his tail? | Because no one else will wag it for him. |
Game 3: Crazy Story
- Aim: Writing, reading aloud, listening, grammar (simple past tense, reported speech)
- Notes:
- Prepare sheets of paper with six columns which bear the following titles at the top
- WHO?(a man's name)
- WHOM?(a woman's name)
- WHERE?
- WHAT DID HE SAY?
- WHAT DID SHE SAY?
- WHAT DID THEY DO?
- Divide the class into groups of 6. Give each group one sheet of paper. Ask the first student to write under the first part and fold the paper so as to cover what he has written. Tell the student to pass the paper onto the next person. As each person writes, he should only look at his fold. When all students finish, one student from each group will be asked to read their story in the following format. You can write the format on the blackboard.
- ............. met ............... in/at ..............
- He said ..............................................
- She said .............................................
- And so they ..........................................
Game 4: Missing Headlines
- Aim: Reading silently, reading for specific information, speaking (discussing in pairs).
- Notes:
- Cut out news items and their headlines from a newspaper. Paste the news and headlines on separate sheets of paper. Photocopy them.
- Ask students to work in pairs. Give each pair the photocopies of the news and headlines.
- Ask them to match the headlines with the news items.
Game 5: Find the Differences
- Aim: Speaking (describing people and actions), listening, grammar (there is/are....., s/he has ......., s/he is .......ing, s/he is + adjective)
- Notes:
- Find or draw two pictures which are the same except for seven features. Photocopy them on separate sheets of paper.
- Ask students to work in pairs. Give one copy of each picture to the pairs. The pairs are not supposed to show their copies to each other. Partner A's will describe their copy and Partner B's will listen carefully and examine their own copy to find the differences. They can ask questions if they require more detailed information or need any clarification. The pair that finishes first wins the game.
Game 6: The Secret Code
- Aim: Spelling, guessing by using linguistic clues, reading.
- Notes:
- Ask students to work individually. Give each student a sheet of paper which has the secret code on it. Tell them to translate it into English.
- Clue: the first word is 'the'; the most frequently used word in English.
- When they finish, ask them to write a secret message of their own to their friend. They can use the same symbols. If they need new symbols, they can create their own.
Æ#· ƶ¢·ÉÓ #OÉÄ ÉÄ*=·Æ#¶?¢ ¶?#¶ÉÄ #O?ܧ ÉÄ. Å?#OÆ ¶ÉÄ ¶Æ?
Conclusion
Games are highly motivating because they are amusing and interesting. They can be used to give practice in all language skills and be used to practice many types of communication. The aim of this paper was to demonstrate some sample games. Teachers are encouraged to find other games which are suitable for his/her studenets or develop his/her own.
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